Activity

Classroom-Sized Monopoly

Grade 3, Grade 4, Grade 5, Grades K-5
Subjects: Literacy, Math, Personal Wellness, Social Studies

Overview

This classic board game has been reinvented into a classroom-sized activity, including many New Brunswick tourist attractions!  Students will work together to plan a budget and make critical financial decisions.

What You’ll Need

Instructions

1. DISCUSSION: Using the PowerPoint Presentation, begin with a discussion about allowance and spending:  What is an allowance? Do you get one?  How else might you earn money? (odd jobs, birthdays, etc.)  When you want to purchase something, if you don’t have enough money for it yet, do you save up money until you do enough or do you just buy something else that is cheaper? (Take a class vote!)  Talk about the concepts of loaning (borrowing money and then paying it back/returning it OR like library books), bargaining (discussing the cost of something and within reason, the price may increase or decrease) and bartering/trading (exchanging goods or services that have the same value to each party involved). Have students come up with examples of each method.

2. SHOPPING SPREE GAME: Using the template included, students can take turns subtracting their “purchases” (the sum of dice) from 100 until one player reaches 0. Students can also say what they purchased for fun!  For a challenge, students can multiply the dice and subtract the product.  The first to 0 exactly wins.  For early finishers, simply turn over the sheet and repeat.  (For additional support for learners, play on a Hundreds Chart with counters.)

3. GAME PREP TIME:  Prep the room – have 16 chairs put in a square and set the property cards onto each chair following the location sheet (included). Allow enough space for students to move from one location chair to the other.  Divide students into 4 or 5 equal groups (about 4 – 6 students per group).  Go over the rules of the game (Refer to the PowerPoint & How to Play below)

4. PLANNING: Allow team members to talk and walk around the life-sized game board to come up with a plan.  What do we want to buy first?  How much money should we set aside?  Should we make investments or buy more properties?

5. GAME TIME: Set a time limit (15-20 minutes) for the class to play the game.  Use 2 large foam dice or online dice on the Smart Board to move spaces.  The space marker will be one member of the team – standing or sitting beside the spaces as rolled.

6. REFLECTION:  Allow time for each team to count how many properties they have and how much money they have left.  Each team can then present their strategy/plan (from number 4) and discuss if it worked. Discuss:  What would you do differently next time? 

Career Connections

Looking at the final slide of the PowerPoint Presentation, discuss the possibilities of New Brunswick careers in relation to property investment and management.

NB Curricular Outcomes

Personal Wellness

GCO 4: Students will develop knowledge of self and explore the world of work.

Literacy

GCO 1:  Students will speak and listen to explore, extend, clarify, and reflect on their thoughts, ideas, feelings, and experiences.

GCO 2:  Students will be able to communicate information and ideas effectively and clearly, and to respond personally and critically.

GCO 3: Students will be expected to select, read, and view with understanding a range of literature, information, media, and visual texts.

Math

Grade 3

N2: Represent and describe numbers to 1000

N9: Demonstrate an understanding of addition and subtraction: 3-digit numerals

Grade 4

N1: Represent and describe whole numbers to 10 000

N3: Demonstrate an understanding of addition of numbers with answers to 10 000 and their corresponding subtractions

Grade 5

N1: Represent and describe whole numbers up to 1 000 000

Social Studies

3.1.3 Examine where people live and how people make a living in their province.

Global Competencies